Caramel working in his forge. It’s a simple room in the shed out behind his house, just enough room for him to do metalwork for clients, and some personal projects, like the one he’s starting. Sassaflash likes to come in and watch him sometimes. I had so much fun with this. I moved the sketch around in Sai to incorporate the Rule of Thirds, then I went crazy with the shading. some of the shadows are drawn directly (the wall) and some are just the spaces where the glow isn’t drawn (face and chest). I had to redo/severely edit the background shadow twice ‘cause light is weird. I probably still got some parts of the shading wrong, but Sai keeps running out of memory, so I’m just putting it up as is. Any ideas on how to solve that problem?
Upvotes at import: 15 | Stars at import: 11 Posted previously at: 2017-05-02T00:47:38 | Posted previously by: Allonso
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