Guest Author's Note: The MLP franchise has had balloon travel for a while. This usually ends in some sort of disaster. What traps and threats have you seen your GM often reuse or you as a GM have caught yourself repeatedly using?
Transcript:
(hot air balloons across the generations being eaten, destroyed, or generally thrown dangerously off course) DM (Cheerilee): Okay, so the princess has sent you to retrieve a magic wand from a distant island temple. Luckily, there's a hot air balloon waiting for you to… …what?
Upvotes at import: 10 | Stars at import: 8 Posted previously at: 2019-09-05T01:00:16
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