Page 1291 — Dice and Paper
It's kind of amazing to me that tabletop roleplaying can potentially be such a unique, emotional, transformative, and transcendental experience that, every so often, you kind of have to remind yourself that "Oh yeah, we're playing a game."
Note: Now accepting guest comics! Details and rules here. Deadline: November 6th.
Transcript:DM: I guess this is a bitter pill for me to swallow. It's been thoroughly ingrained into me that, y'know, the DM provides everything. The world, the NPCs, the challenges, the surprises…
Rarity: Well… Even if there are good intentions behind them, like they're meant to be character-developing story beats… The thing about those "surprises" is…
Applejack: Comin' from the DM outta nowhere, those surprises can feel like punishments.
DM: Yeah…
Pinkie Pie: Whereas if you work with your players and agree on those challenges… it's almost like sitting down to play a GAME! Imagine that!
Mane 6: Hahahahahahahahaa!
DM: Heh heh… Hahahaha! Yeah!
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