Wild Manes welcome! Art and screencaps from Wild Manes and other horse-adjacent shows are now allowed!
Chat with us on Discord! We have a discord server! It can be found here.
Interested in advertising on Manebooru? Click here for information!
Use your hooves and trot in to experience the Fediverse with friendship and ponies.

Hosting an imageboard costs money - help support us financially!

Description:

Auto-imported from (1697557)

If you wish to support me, here's my Patreon link:
https://www.patreon.com/djthed

Paypal Alternative:
https://goo.gl/YTgduc

Merchandise:

https://www.redbubble.com/people/djthed/portfolio?asc=u

Also want to remind everyone that if I meet my next Patreon goal, I'll be releasing my models (as beta) publicly.

I'd be lying if I were to say this has been going up every month, because the last few months have been kind of static. Hasn't really moved up or down, and that's mainly because of my infrequent posts as of late. I'm grateful that people are sticking around as is, and trust me, I am still working on this. There's a lot I have had to wrap my head around ever since I started doing the major overhaul to my face rig a few months back. I'm very novice and I'm kind of just winging it as it goes, and seeing what doesn't and does work. It's a bit slow, but I am still making progress, and once the rig is done, the development process will accelerate quite rapidly.



The eyebrows are finally done aaaaaaaaaaaaah (or at least done enough to be usable). I've tried tons of different methods to get them to work the way I want them to and I finally figured out a way to rig them in a way that works well for me. I didn't expect them to be as complicated as it was, I thought the mouth would've been more complicated. Boy was I wrong. The eyebrows are completely shape key driven now, which basically means I different variants of the same mesh stored in shape keys, where each variation of the mesh has a different type of eyebrow expression. There's a bit more to it than that, but that's the jist.

Also now we've got hair. Bonus! It's something I learned along the way. It's a trick video games use for hair, so this isn't actually using hair particle systems. It's using layered meshes with alpha transparency. The mane has 8 layers of meshes, the tail has 7, the eyebrows and lashes have 2. I haven't found a way to get it to look right for the coat, so for now that's the same as before. Let me know how you guys like the look of this! It's pretty experimental, but I still think this is miles better than having blobs for hair of the mane and tail.



Special thanks to my patrons:
R&DFunder539
BLANK3T
CyberPon3
Ebreium
Katharine Berry
Rainer Jürgensen


Upvotes at import: 556 | Stars at import: 365
Posted previously at: 2018-04-02T21:53:43 | Posted previously by: DJTHED
safe995819 artist:therealdjthed131 character:pinkie pie120373 species:earth pony144199 species:pony672570 3d39662 3d model498 blender3191 cute130088 cycles447 cycles render146 diapinkes6467 female747892 gray background4435 grin22594 mare297482 model:djthed110 nervous3584 nervous grin689 patreon6556 patreon logo4671 raised hoof29835 simple background237543 smiling154085 solo631152 squee1339

Comments

Please log in to write comments. If you are logged in, you can post anonymously.
0 comments posted