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I haven't animated Coloratura in one of these one off animations in a while. I wanted to challenge myself a bit with something I haven't been doing a lot lately, which is walking, with the walk getting interrupted by other actions, and just overall weigh shifting. Making sure the model feels like it has weight is one of the most important things in my opinion to get right at this point. I've usually done a pretty good job at it, but I haven't tried to implement it in an animation with a lot of movement like this one, usually I only hyper focus on stuff like that for more subtle animations. Things I tend to focus on to give the model weight is to imagine where in the body all the weight is being loaded onto. When Coloratura starts putting a lot of weight into one place, especially when she's pushing herself forward as she's wandering around this hallway, he hooves will buckle a bit more and her shoulders and/or hips will raise more, for example. If there's barely any weight being put on one side of the body, for example when a hoof is raised, that side of the body would sink a bit as the weight of the limb weighs that side of the body down combine with the other side of the body getting the weight load. That's usually what goes through my mind as I work on something like this in a nutshell.
I also wanted to mix things up with backgrounds again. I want to find better more interesting ways to present my models that's not just in plain and easy studio lighting conditions. This hallway she's in was modeled and detailed by me, but is heavily based on the interior of Applejack's home, specifically one of the hallways. And considering Coloratura's friendship with Applejack, this seemed fitting! Pretty satisfied with the result, with lighting I haven't applied to my models before, with just a couple warm ceiling point lights to light the scene.
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