Page 286 — We Are the Dead
When an non-player character in an RPG gets kidnapped — especially one that is important to the players, either to the plot or as a significant other — it usually spells trouble. Whoever's holding that character has leverage over you at best, and at worst they can be corrupted and turned against you over time.
When a player character gets kidnapped, it's pretty much a backstage pass into the mind and machinations of the enemy.
Transcript:Spike: Just go, Rarity! I’ll be fine!
Rarity: You… But…
DM: The Diamond Dog leader burrows into the ground and pops up behind you.
Rarity: Well… Oh, fine. If that’s how it’s going to be…
DM: The Diamond Dog… <roll> grabs you!
Rarity: I’m going to… let that happen.
Spike: Rarity!!
DM: The Diamond Dog carries you in its arms and races for a hole in the ground.
Rarity: Alright. Now I’m being kidnapped. What are the other dogs doing?
DM: Now that the first one has you, the others seem to be in full retreat.
Rarity: They’re leaving Spike alone, then?
DM: Uh… yes. What exactly are you up to, here?