I wonder if different DMs have a preferred method of throwing a wrench in the works, as it were. There's several ways to throw a Bad Thing in your players' path, but I wonder if, after a long enough period of time, there becomes a favorite or a default.
Looking back on Fallout is Dragons, I was apparently very fond of the bad guy looming on the horizon. "This guy isn't a problem yet, but will be soon; it's only a matter of time," that sort of thing.
Transcript:
Fluttershy: How far has he gotten? DM: Not all that far… Or, rather, extremely far, depending on your size. He gets constantly buffeted by the slightly strong breeze. Acorns dropping from the trees threaten to crush him. He attempts to recover… <roll> …Oh. It all, uh, it all sends him spiraling straight into a, uh… beehive. Applejack: Ugh. Just call this The Session of Good First Impressions. Rarity: You really like testing our Diplomacy skills, don't you? DM: What am I supposed to do, NOT test them?
Upvotes at import: 8 | Stars at import: 7 Posted previously at: 2019-09-07T22:30:58
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