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Once again, myself being in a very nerdy mood, decided to play around with the CGA palettes a bit.

I can now see why they abandoned the practice long ago.

First off, the palettes were very limiting as for whatever reason one two very distinct color palettes (plus one more with a small hack) were available and only one of those colors can be changed. As a result, it's very hard to get a desired result.

Now here, I tried to go with a consistent theme of keeping the different colored outlines and then having all one color outlines (which made choosing palettes a whole lot easier and the characters much more visible)

Now, had I been developing on actual hardware at that time, The most likely palettes chosen would be the bottom two, the biggest reason because it would consistently look the same on all monitors (RGB vs Composite), the other choices would look grayscale on composite monitors.

That being said, if I were to tell myself that EGA was down the road a few years (and then VGA a short time afterwards) I would have just abandoned ship with trying to make this work out (or resort to just using 600x200 B/W images…..actually now I'm curious as to how they would look then now…….bah, too much time fuddling with outdated technology)

Anyway, more to come~


Upvotes at import: 21 | Stars at import: 10
Posted previously at: 2014-11-21T08:26:25

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