Non-player character dialogue can be tricky. The only times players will talk to NPCs is when said NPCs have something the players want — items, information, alliances, etc. You shouldn't have NPCs make "small talk" with the players, because they'll duck out as soon as they realize there's nothing to gain. PC time is highly valuable!
Transcript:
DM: You also have an arcane familiar, Twilight Sparkle. Twilight Sparkle: Yep! A dragonling. I call him Spike. DM: I’ve taken some liberties with his character, if you don’t mind. "Spike" works as your research assistant in Canterlot. Twilight Sparkle: Ooh, that’s nice. Does he talk at all? DM: Er, yes. As you enter the library you call your home, he says: Spike: Hey, Twilight! Uh… Do you need a book or anything? Twilight Sparkle: Uh, no. Not right now, I don’t think… Applejack: Okay! Good roleplaying. Can we start the PLOT now?
Upvotes at import: 20 | Stars at import: 8 Posted previously at: 2013-04-23T04:15:16 | Posted previously by: Saint_Braeburn
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