Page 621 — Escape Velocity
Many times it's not even a lucky (or unlucky) roll that breaks physics and reality, but a bit of inspired thinking from the players. Sometimes the shared imagined universe we play in would be a lesser one if it didn't happen, and we just gotta let it play out.
After a rough two weeks of having to put it aside, the merch/t-shirts idea is back on the table. I'm a bit more informed via research about the print-on-demand services I intend to use, though this is still very new to me. Any advice at this stage from both customers and users is very much welcome.
And a quick reminder thatquestguest comics are still casually open around here until page 630.
Transcript:DM: Well, you're going to have to pull yourself out of it. Raw Strength.
Rainbow Dash: <roll>
DM: A 19… You stretch the sap to its breaking point, but then it pulls you back. Roll again to retry.
Rainbow Dash: Pulls me back?! Wait. If there's that much force, do I end up… behind where I started?
DM: Mmmaybe? If you didn't make contact with the ground and kept moving backward…
Rainbow Dash: Yeah yeah, I can… I can throw my weight around a little. And then, when I swing back…
DM: Um… Roll me Acrobatics?
Rainbow Dash: <roll>
DM: <whistle> You propel yourself forward again, and… the sap snaps off. You are, I guess, propelled forward like a high-powered slingshot.
Applejack: This cannot be happening. Physically.
Rainbow Dash: Sorry, I can't hear you over HOW AWESOME I AM.