Page 1227 — Breakout Stars
If there's one thing I've learned over the years, it's that if your player is dead-set on doing some kind of Risky but Cool Thing… it's probably best for the experience overall if you find some way to let them do that, even accomplish some minor victory with it.
There's many caveats to that philosophy, of course, not the least of which being if the Risky but Cool Thing is also a Really, Really Stupid Thing.
Transcript:DM: Chancellor Neighsay dispels the magical chains…
Gallus (RD): Okay rush him go go go!
DM: If you'd let me finish my sentence, you would have heard "…just as Sandbar closes the locked door."
Gallus (RD): …Unless he leaves it open!
Sandbar (AJ): Nah.
Gallus (RD): Then I'll pick the lock!
DM: It seems Neighsay has cast Arcane Locks upon the door and window.
Gallus (RD): Yona could try smashing them! Or any of the others could do something magical!
DM: <sigh> I can see it would be counterproductive to stop you outright, but I must insist you take at least a short rest to get back up from zero.
Sandbar (AJ): Where do the Chancellor and I go afterwards?
DM: Neighsay leaves you to your own devices. He returns to the Headmare's office to start planning his big changes for the school.
Sandbar (AJ): What about Cozy Glow?
DM: She went elsewhere while he was carrying you all to the dorms. You have no idea where she's gone.
Sandbar (AJ): Hmmm. I have some idea… But I might need backup. The School of Friendship is located in Ponyville, right? Is Sweet Apple Acres still around?
DM: …It's always about connections with you, isn't it?