Page 1328 — Bubbles Burst
Author: GreatDinn
Guest Author's Note:
"When you think about it, it's pretty wild that the main source of information in a game can just…flat out lie to you at any point.
What's even more wild is when you think about the fact that literally every piece of information you're given in a game is fabricated and imaginary anyway, but we still delineate some form of truth and falsehood from it.
I think it really just boils down to what a lot of problems in games boil down to: Mismatched expectations. If you want your information to contain lies, to have characters who either honestly believe a falsehood or dishonestly share a 'truth,' you might want to let the players know it's a possibility beforehand.
Story Time Prompt: Any interesting stories about the DM giving you false information?"
Newbiespud's Note: And we've got another session of our D&D campaign up! The Forgotten Ones is moving into some intriguing territory.
Session 13 — Borrowed Crime: Podcast | Video
Transcript:Twilight Sparkle: Uh…are you okay?
AJ: Ah’m fine. Long day.
Twilight Sparkle: If you’re sure…So what do I need to know about Sunset Shimmer.
AJ: She’s been a thorn in our side since game two. Acted all nice and friendly, gave us advice…then she turned around, showed us who she really was…and stabbed us in the back.
Twilight Sparkle: Is that literal or figurative? This doesn’t really seem like a combat heavy game.
AJ: Figurative. She was a liar.
PP: Yeah, we figured that since Sunset was built for your game that she wasn’t going to be a bad guy.
Twilight Sparkle: Built for my game?
RT: Of course, that’s where all this came from. We wanted to play because we found Story Time about your games absolutely enchanting.
Twilight Sparkle: There’s that phrase again…