Page 8 — Extreme Lore
Meanwhile, across the table…
Our DM is running a "brand new" campaign setting, so there's undoubtedly tons of lore written for this game. But even when using an established, official setting like Eberron or Forgotten Realms, it's best for the DM to have the most relevant lore on hand in case the players start getting curious. The last thing a DM needs is for the players to ask a question that he or she can't even improvise an answer for.
Transcript:Fluttershy: Hey, um, DM? What is Princess Celestia like?
DM: Well, you can make a History check to find out. Roll a d20 and add your History skill bonus.
Fluttershy: Okay, um… <roll> 15. And my History is… oh dear. 1.
DM: So, a 16 for History.
DM: With a 16, you pretty much know the common knowledge about Princess Celestia. She’s the immortal white alicorn that rules Equestria, responsible for magically controlling the movements of the sun and moon.
DM: Most people see her as a benevolent ruler, but her royal pegasus guards are known to be very strict and ruthless in their duties.
Fluttershy: So, um… I guess that means we don't want to be on her bad side.
Rarity: Usually.